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bigtakilla said:
MTZehvor said:
DevilRising said:
bigtakilla said:

Really kind of puts shit in perspective I'd say. You didn't even get into how each of the companies were able to utilize the gamepad. ;)

 


That's really a moot point. Yes XCX is gorgeous. But Tropical Freeze was a very pretty game as well, for it's cartoony style. There was an aweful lot going on in those levels, and even Retro themselves said the engine for that game was more advanced than anything they'd done so far.

 

I have no doubt that if whatever they're developed WERE to come out for Wii U (most likely not at this juncture but who knows), that it could quite possibly blow XCX out of the water graphically.

Monolith needs to be recognized for the great work they've done for Nintendo so far. But let's be real. Retro Studios, while they need to be expanded and allowed to make more than one game at a time (which I swore Nintendo said they had already done), they have come up big for Nintendo time and time again. Whatever they come out with next will most likely have people buzzing yet again. And it's really not a competition. Both studios do really fantastic work.

It wouldn't be terribly difficult to blow XCX out of the water from a graphical standpoint; textures take forever to load in when arriving at a new place (particularly when driving either in or out of New LA), and enemies will frequently simply pop in just as you pass them, especially once you've got your Skell. I think his point was more referencing how big of a world Xenoblade X has, and how something like that really pushes the limits of what can be done on the Wii U (or any console, really).

True, and I'll bring up that Donkey Kong's utilization of the gamepad looked like this

While Xenoblade X's looked like this



Tbh, I'd rather X's looked more like Tropical Freeze's. There are few things more immersion breaking than having to consistently look away from the TV every time I want to fast travel, which is a bit of a problem in a game as large as X.