DevilRising said:
I have no doubt that if whatever they're developed WERE to come out for Wii U (most likely not at this juncture but who knows), that it could quite possibly blow XCX out of the water graphically. Monolith needs to be recognized for the great work they've done for Nintendo so far. But let's be real. Retro Studios, while they need to be expanded and allowed to make more than one game at a time (which I swore Nintendo said they had already done), they have come up big for Nintendo time and time again. Whatever they come out with next will most likely have people buzzing yet again. And it's really not a competition. Both studios do really fantastic work. |
I think people's problem with Retro is their lack of ambition right now. Cause remember, they ASKED for DK. They weren't *told* to do DK. Trust me, Retro can do mostly what they want since every game they've made has been critically successful and financially profitable. We can't know if they have any new IP ambitions or what but we haven't seen any evidence of them being creatively tied down. Meanwhile Monolith Soft took the Wii and Wii U to their absolute extreme, pushing for the biggest worlds with comblex mechanics and in the Wii U's case unique uses of the hardware. Now I'm not saying that a game needs to be a genre defining game like Metroid Prime or massive ambitious creation like Xenoblade Chronicles X to be a very well made game. But ambition and scale does count for something and those are things Retro hasn't had since Metroid Prime 3.
But yes, people should give it time. I mean, if this E3 Retro announces Metroid Prime 4 (or just Metroid 5, a sequel to Fusion in the Prime style), that would rightfully even the odds. But more importantly, people should stop arguing over who's the best cause it's silly. Their both truly exceptional first party companies.







