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Normchacho said:
zorg1000 said:

 

Nope, because remember what the point was to begin with? That the handheld & console would share a complete library. So at a minimum were looking at Nintendo's full support, strong Japanese 3rd party support, strong indie support, and if things go well than moderate support of western titles.

From EA, annual sports titles, Need for Speed, Plants vs Zombies, some Star Wars titles. From Activision, Skylanders, Call of Duty, Guitar Hero, licensed properties. From Ubisoft, Just Dance, Rayman. From Warner Bros, various Lego titles. Plus if the user base is large enough than its possible we could see these developers release exclusive titles or smaller spinoffs of their mainstream titles.

If Nintendo can sell something like 5+ million consoles/year and 10+ million handhelds/year that share a library than that would create a large enough install base to peak the interest from 3rd parties.

 

Not if the power isn't there for those games. Very few third party developers are going to be willing to put in the effort and resources to make dumbed down versions of their games because Nintendo has to be a special little snowflake.

 

Which games in peticular are u referring to? I listed a lot of things there. Power really doesn't matter for alot of games as long as Nintendo's devices support the current game engines & middleware. Japanese, indie & family friendly support are a given. Wii got ports of Call of Duty, Need for Speed, EA Sports titles, plus various exclusives despite being like 1/20 the power of PS3/360 so as long as there is an active install base that will buy these games and they are profitable than 3rd parties will support it. These games don't need to be massive 5-10 million sellers but if 3rd party games can sell 1 million and generate a decent profit than that is worthwhile for them.



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