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Soundwave said:
zorg1000 said:
Soundwave said:

 

Unfortunately that IS how the market works. Casual market is largely being served by mobile. Nintendo fans need to face the reality here ... mobile is not some small little sheepish compeitior that can be easily pushed aside. It's arguably snowballed into a monster that's the biggest force in gaming today. More people play free mobile games on a daily basis than likely Sony + MS + Nintendo devices combined. I don't personally like app games, you probably don't, but lets also not be naive to what's actually happening here. 

If Nintendo's R&D has some magic new controller that they've *product tested* (with real human beings) that is elicting the same response the Wiimote did 10 years ago ... then *GREAT*. I agree with. All your problems are solved Nintendo, ride that controller like a porn star rides a ... well .... uh ... you get the point. 

 

I never said they have to beat mobile, I said if they make a device that appeals to demographics such as children, women, families than it can coexist with mobile. Get the "im not successful unless I win" mentality out of ur head because Nintendo does not need to beat mobile and it doesn't need to beat other consoles to be a success, Nintendo just needs to be profitable while offering up a large enough install base for their IP to sell strong numbers on.

And again stop with the "only way to get kids, females, families to buy our device is if we offer a magical new controller" bullshit because Wii's success is tied to a number of reasons combined, it wasn't one simple reason why it succeeded just like Wii U didn't fail because of one single reason. Like I said, Wii Remote was a major factor for Wii's success but without the combination of the other factors than the Wii Remote wouldn't have done shit for Nintendo.

Their is no "co-existence" with mobile. Mobile is like a cancer, you can't "co-exist" with a cancer. Mobile is more dangerous than Sony/MS ever were to Nintendo because mobile undermines the very tenants of Nintendo's basic business model (you pay $170-$250 for a machine and then you pay us $30-$60 for a game for the next five years and we collect $10 royalty on every third party game). 

Even Iwata said this before he passed away, that Sony/MS share the same basic fundamentals of the business, but mobile companies did not and that basically was a big problem for Nintendo. 

Nintendo IMO realized this a long time ago, but the fan base needs to understand this too. There's this tendancy to kinda not take mobile seriously because well the games aren't serious and surely people won't be entertained by that next to the awesome power of being able to play Xenoblade X on NEW 3DS ... except ... that I see it every day in my work, having to travel, I see grown, mature women who probably would never touch even Playstation with 50 foot pole entranced in Candy Crush or Words With Friends or whatever. Four hours on end. And kids? Forget it man. Forget it. I see about 10-20 kids gaming on a damn smart device versus a 3DS in any given airport, North America or Europe it doesn't matter. Even in Japan, traditional gaming devices are definitely getting outgunned. 

Wii remote WAS the Wii ... it would not have been successful without that controller, I don't really see how you can make a sensible argument around that. Even the whole "Wii U is waay too expensive and Wii was cheap, that's the difference" ... not really. Wii's $250 price point where it sold for years at, is equivalent to $294 today with inflation ... which is basically the same price as a Wii U. Why the huge difference in sales? 

 

"Nothing can coexist with mobile", that is such an ignorant statement that I can't even comprehend how to respond to that. I bet in 2008/2009 u thought the "casual" market would be Nintendo's forever, guess what? The world is constantly changing and to think a device or company will reign supreme forever is very naive and demonstrates sheep mentality where u just jump on the bandwagon for whatever is popular at that point in time.

I absolutely do take mobile seriously and have defended it against people on this site who bash it just because it doesn't appeal to them, I play mobile games often and find many of them to be completely enjoyable experiences. Of course I don't think games like Xenoblade which are extremely niche will do any good with these type of audiences, I'm talking about games that can blur the lines between what a mobile game is and what a console game is, a middle ground that can appeal to both sides of the spectrum. Nobody in the industry is or has really tried to do such a thing and I strongly feel there is potential. I think microconsoles/streaming boxes like Apple TV/Fire TV can potentially offer something like this but they aren't quite there yet and pretty much just offer mobile games that people would rather play on mobile devices. Since these devices have not yet capitalized on this, Nintendo has a shot to make this there market.

Stop singling out price when i have repeatedly listed a combination of factors working together that contributed to Wii's success. Wii Remote would have been nothing if Wii did not have strong and effectie marketing, a price point that was affordable for the mass market and compelling software that make good use of the remote. If Wii was $400-500, lacked games that made use of the controller and had lackluster marketing than it would have failed. Wii U's problem is not price in and of itself, u have said urself that Wii U has about a dozen major problems that combined have caused it to sell the way it has, if Wii U didn't have all those problems than price wouldn't be much of an issue but since it does have several problems, it causes Wii U to be over priced for what it offers.



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