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zorg1000 said:
Soundwave said:

 

Unfortunately that IS how the market works. Casual market is largely being served by mobile. Nintendo fans need to face the reality here ... mobile is not some small little sheepish compeitior that can be easily pushed aside. It's arguably snowballed into a monster that's the biggest force in gaming today. More people play free mobile games on a daily basis than likely Sony + MS + Nintendo devices combined. I don't personally like app games, you probably don't, but lets also not be naive to what's actually happening here. 

If Nintendo's R&D has some magic new controller that they've *product tested* (with real human beings) that is elicting the same response the Wiimote did 10 years ago ... then *GREAT*. I agree with. All your problems are solved Nintendo, ride that controller like a porn star rides a ... well .... uh ... you get the point. 

 

I never said they have to beat mobile, I said if they make a device that appeals to demographics such as children, women, families than it can coexist with mobile. Get the "im not successful unless I win" mentality out of ur head because Nintendo does not need to beat mobile and it doesn't need to beat other consoles to be a success, Nintendo just needs to be profitable while offering up a large enough install base for their IP to sell strong numbers on.

And again stop with the "only way to get kids, females, families to buy our device is if we offer a magical new controller" bullshit because Wii's success is tied to a number of reasons combined, it wasn't one simple reason why it succeeded just like Wii U didn't fail because of one single reason. Like I said, Wii Remote was a major factor for Wii's success but without the combination of the other factors than the Wii Remote wouldn't have done shit for Nintendo.

Their is no "co-existence" with mobile. Mobile is like a cancer, you can't "co-exist" with a cancer. Mobile is more dangerous than Sony/MS ever were to Nintendo because mobile undermines the very tenants of Nintendo's basic business model (you pay $170-$250 for a machine and then you pay us $30-$60 for a game for the next five years and we collect $10 royalty on every third party game). 

Even Iwata said this before he passed away, that Sony/MS share the same basic fundamentals of the business, but mobile companies did not and that basically was a big problem for Nintendo. 

Nintendo IMO realized this a long time ago, but the fan base needs to understand this too. There's this tendancy to kinda not take mobile seriously because well the games aren't serious and surely people won't be entertained by that next to the awesome power of being able to play Xenoblade X on NEW 3DS ... except ... that I see it every day in my work, having to travel, I see grown, mature women who probably would never touch even Playstation with 50 foot pole entranced in Candy Crush or Words With Friends or whatever. Four hours on end. And kids? Forget it man. Forget it. I see about 10-20 kids gaming on a damn smart device versus a 3DS in any given airport, North America or Europe it doesn't matter. Even in Japan, traditional gaming devices are definitely getting outgunned. 

Wii remote WAS the Wii ... it would not have been successful without that controller, I don't really see how you can make a sensible argument around that. Even the whole "Wii U is waay too expensive and Wii was cheap, that's the difference" ... not really. Wii's $250 price point where it sold for years at, is equivalent to $294 today with inflation ... which is basically the same price as a Wii U. Why the huge difference in sales?