zorg1000 said:
90% of games on PS/XB are aimed directly at teenage/adult males. There are a number of demographics not being catered to on consoles and that's something Nintendo should try tapping into again. And don't give the bullshit excuse that kids, females & families are forever trapped on mobile because that's not how it works, if a product is appealing to these demographics than they will purchase it. You have said it multiple times that the "casual" market is fickle and purchases whatever is the hot, new hyped up product. If that's true than there is nothing stopping these people from also playing games on non-mobile devices if such a device is appealing to them. |
Unfortunately that IS how the market works. Casual market is largely being served by mobile. Nintendo fans need to face the reality here ... mobile is not some small little sheepish compeitior that can be easily pushed aside. It's arguably snowballed into a monster that's the biggest force in gaming today. More people play free mobile games on a daily basis than likely Sony + MS + Nintendo devices combined. I don't personally like app games, you probably don't, but lets also not be naive to what's actually happening here.
I'm seeing more TV commercials for damn smartphone games than all console games combined. I've seen that Arnold Schwarzenneger war game commercial like 10+ times this holiday week alone.
90% of Nintendo are aimed at adults/teens too ... they just have a candy-colored veneer over them whereas Sony/MS use more adult themes, but Splatoon isn't something a soccer mom is going to play without getting her head blown off (errr ... "splatted"). The new Zelda sure as hell ain't for her. Xenoblade? Hah. Even the 3D Marios are too complex for people who don't have developed skills in gaming. If you can play 3D Mario, you can play anything on a Playstation or XBox.
Nintendo isn't really a "casual gaming" company, even the original Donkey Kong arcade game was hard as hell compared to something like Pac-Man. Their games are as deep and challenging and complex as basically the core industry staples (GTA, "Calladooty" as the kiddies call it, Uncharted, etc.). They just design their games with cartoon characters instead and a little more user friendly to start playing. Making things like Wii Sports and Wii Fit was stepping out of their comfort zone and wasn't really what the company was ever about. It wasn't in their DNA, and they failed to iterate on that with things like Wii Music and Nintendo Land not hitting the same jack pot.
If Nintendo's R&D has some magic new controller that they've *product tested* (with real human beings) that is elicting the same response the Wiimote did 10 years ago ... then *GREAT*. I agree with you. All your problems are solved Nintendo, make a cheap console and ride that controller like a porn star rides a ... well .... uh ... you get the point.
But I don't think they have that. Those ideas are exceptionally rare, and even the Wiimote ... they didn't invent that even. It fell into their lap when the inventor of the device (a gaijan American *gasp*!) got turned down by Sony and MS first. That is extremely fortitutous and probably will never happen again. And that's OK. There's no reason to cry or pout if that's the case.
Get yourself together, get your company together, start listening to the market, work hard (that means market), take some chances on new software. In other words *DO WORK*. Get down on your knees and work your ass off, harder than you've ever worked in your gaming lives Nintendo. Stop waiting for a miracle to bail you out. That might honestly be the best thing for Nintendo as they've needed that kick in the ass for the longest time and this smartphone revolution might be what makes them finally have to sober up.