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Soundwave said:
DélioPT said:

 

Allow me to disagree on Wii being a fluke! :)

Everything around Wii (the brand itself, the marketing, the games, the machine itself) was premeditated.
There was a plan at work since the very beginning... it even started with NDS.

Did it turn out better than Nintendo anticipated? Yes. So much, that for 2 years Nintendo couldn't stop shortages.
The real problem was that Nintendo didn't read signs and thought that a tablet for a controller was a big idea. In theory, it kinda was, but in reality it really wasn't nothing new and the whole idea behind Wii U just wasn't carefully planned and relied too much on Wii's success.

If NX gets released now, they can "replace" it when PS5 and XB4 arrive on the market to make it competitive. Again, if it really is about the ecosystem and not the usual lifeycle of a console.
It can work.
The question is, are gamers ready for that? It would help, in my opinion, if they sell an ecosystem and not HW.

We will see... February or May (my guess!).

 

I don't think you "replace" anything ... do you replace STEAM? Now you'll look puzzled at that, but that's the point. Steam in no single piece of hardware. NX should be kinda like that IMO. 

There should just be new NX devices as time goes on. 

2016 - NX Portable and NX Console launch

2017 - NX Portable Pro launches

2018 - NX 4K Console launches

It's not 1989 anymore, people are willing to accept upgrading hardware as the norm (see: tablets, smartphones, etc.)

Etc. etc. I think Nintendo may have shown what the NX is already though through this patent, which shows basically an upgradable console:

http://www.nintendolife.com/news/2015/12/intriguing_nintendo_patent_points_to_supplemental_computing_device_and_cloud_resources_for_a_gaming_system

That's probably the NX IMO. And that is a pretty bold change from what they do today. 

That model doesn't really made sense. People don't want to buy something that seems inferior one year later and neither does a company want to produce more than one model of it's hardware. video games depend on manufacturing deals to cost as little as possible, fragmenting the deals and consumers with many hardware options (that are unecessary to begin with) would be terrible.

There's also the extra work for making the shared games on many different hardwares instead of one or two. Not good for business.

We'll have usual console cycles but this time with some permanent backwards compatibility (at least digital0 because of the same architeture. they can just import the whole e-shop and VC for the future generations.