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Wright said:
ReimTime said:

Metal Gear Solid 2 has the most intelligently crafted narratives (specifically the ending sequence) in video gaming existence - but dull gameplay.

 

Dull gameplay is an integral part of MGS2 narrative. There's a reason why you're given the AK-74U silencer when you really don't need silencers anymore; why some annoying, intrusive tutorial codec calls are made when you've already beaten the Tanker part, or some other questionable gameplay decisions. Controls are indeed awkward and take some time adjusting (there's no excuse for those, especially considering Splinter Cell released the same year), but outside that, everything was intentional.

Yes but it doesn't matter if it was intentional or not. IMO it held the game back





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