| Hiku said: Not so sure about that. At least Mario Kart Wii sold over 300% of what Mario Kart 64 sold, and Smash Brawl sales were at 230% compared to Smash 64, Mario Galaxy sold the same as Mario 64. But for Mario and Zelda it was pretty much the same as N64, yeah.
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I am almost certain that every "hardcore" gamer had access to a Wii last generation, even if they didn't buy one themselves - it was in their family. Honestly, i really don't believe the Nintendo fanbase is much greater than the Gamecube's hardware sales (somewhere around 20 million) and even then that doesn't necessarily mean that all of them like every Nintendo franchise. Sure there are the scattered people who enjoy a Nintendo game or two, but if they can't justify a Wii U purchase, can they really be called fans of Nintendo rather than a select few franchises of theirs? I mean, for Nintendo fans, there are plenty of great games on the Wii U that justify the platform. Sure, Zelda U isn't here yet, and there hasn't been a Metroid game (both of which are in my top five gaming franchises) but Pikmin, Xenoblade, Mario, Mario Kart, Star Fox, Donkey Kong, Kirby, Yoshi, and Smash are Nintendo bread and butter. Those other two franchises are those which have broad appeal among all core gamers. While I am sure there are a few Nintendo fans who absolutely love most of what they have to offer who haven't bought the system (heck until November I was one of them) I still believe that they are a very small group.
Side Note:
It makes sense that Super Smash Bros Brawl sold more than Super Smash Bros, because the latter was a new IP, while the first was an established franchise. Mario Kart has broad appeal to casual gamers, so more casuals => more sales.







