Words Of Wisdom said: LordTheNightKnight said: Words Of Wisdom said: LordTheNightKnight said: Words Of Wisdom said: LordTheNightKnight said: The point is about the engine, not about game genres. Unless CANVAS was made just for certain genres, it's likely a flexible engine. Then again, that also applies to systems. | The point is that I don't see much diversity or flexibility across genres coming from an engine built with a SRPG in mind. YMMV.
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But do you have proof it was? Being the first game only proves it's the first game made using it. |
Do you have proof that the engine can easily do other genres or even just games different from Valkyria Chronicles? |
You're insisting on the game being specific to a genre, not anyone else. That means you have the burden of proof, not anyone else. I'm just challenging your claim. And engines are assumed to be non specific to a genre unless stated otherwise, so you really have to give us proof of your claim. |
We have proof that the engine can do one kind of game and that game is Valkyria Chronicles. If you want to say the engine can do more kinds of games than that, you need to prove it. ^_^ Engines have always (since the NES era) been assumed to be specific to a game/genre until shown otherwise. Traditionally all game engines have been specific to their series. The idea of multi-use engines is actually a fairly new one AFAIK that has only really come into the fore in the last generation. |
YOU ARE MAKING THE CLAIM. Stop pretending otherwise.
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A flashy-first game is awesome when it comes out. A great-first game is awesome forever.
Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs