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Soundwave said:
Cerebralbore101 said:
Eddie_Raja said:
97alexk said:

Let retro studios and monolith soft work together on a full scale new first Person metroid game

1) Start buying up great studios from all over the world (NOT JUST JAPANESE!).  Sony did this last gen and it has future-proofed Playstation FOREVER!  No matter what happens to the industry people will want games, and Sony will be able to produce them.

2) Work towards making an online network that rivals PSN.  No need to reinvent the wheel, just take PSN and improve anything that seems obvious.  This will take time, but it is long overdue.

3) Make a STANDARD console that can just be launched and sell 30m.  I would aim for a late 2016 launch with a Puma+/Greenland AMD APU on the 14nm node.  Something with 8GB of GDDR5X and something close to a 390/460 X in power.  Sell it for $300 with Zelda, SSB, 3D Mario, and AT LEAST 1 mature exclusive. 

4) At E3 2016, besides showing the obvious; I would make a point to showcase several mature AAA exclusives in the pipeline.

5) Make a gaming-android Nintendo tablet.  This would be the Successor to the 3DS for $300 and have a way as working like the Wii U gamepad when hooked up to the NX.

 

Dear God, no. A tablet with the Nintendo name is the worst idea ever. A good handheld costs $100-$200, and actually has buttons. $300 for a handheld is way too expensive. Going the powerful tablet route is a disaster waiting to happen. The Vita failed hard because it tried to do console level graphics. The Wii U failed almost as hard because it tried to add tablet gaming features to a console. Combining the two is a recipe for failure.

Handheld market is in trouble either way. Obviously any Nintendo portable in any form factor is going to have buttons. 

I actually agree with the poster that going upmarket is better for dedicated portables. Now that cheap-o Android tablets are showing up for $50-$100, you can't beat them on price for cheap-o parents and kids. Especially with free games on top of that. It's not a fair fight. 

Your better bet is to go upmarket and emphasize WHY dedicated portables have far better games. I wouldn't go quite to $300 though. I think they could have a very, very powerful handheld for $219 or $229 if they're willing to sell it at/near cost. 

 

I don't think the handheld market is in that much trouble. Sure, the casuals that used to buy an entire GB just for tetris, and nothing else, have left the handheld market. There's still enough of a core market to make good money though. It's just that Nintendo made some mistakes with the 3DS, just like they made some mistakes with the Wii U. The original DS launched at $150 [$188 in today's money], and was price dropped to $129 [$157] in 2005. Compare that to the 3DS launch at $250 in 2011 [$263], and the current model at $200. If your product costs more money, it is going to sell less.

The people that buy cheap-o andriod tablets for their kids, are the same people that bought Tiger LCD games for kids instead of getting a GameBoy. The handheld market has always had inferior garbage trying to compete with real handhelds.

A semi-powerful handheld sold at cost for $230 would be exactly what Nintendo needs. Let's keep in mind though, that it doesn't have to be too powerful. That kind of power can backfire for a handheld. A lot of handheld developers are small time AA studios, that don't have the budget for a console AAA title. If you make a handheld that is as powerful as current gen systems, then you scare them away with development costs. If a handheld can make games with amazing graphics, then consumers are going to demand those amazing graphics, and get angry at developers that don't deliver. Also, a powerful handheld can have terrible battery life, which is also a bad thing.

I agree 100%, that Nintendo needs to advertise why smart phone games are terrible, and why their device is a step up.