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freebs2 said:
curl-6 said:

The audience lost to F2P and phones are gone for good though, so the type of customers available to console sellers have changed.

In the console space, the crowd PS4 targets are the majority, and without that demographic, you cannot have a successful console.

There are no basis to say that the F2P crowd is "lost for good", at least not everyone. Of course I'm not expecting people who only played Brain Training on DS to buy another console anytime soon. But it is wrong to assume that anyone under the "casual" label has the same taste and acts the same way. The world is not black and white.

Also, it is wrong to assume that targets in the market are mutually exclusive one to another. A lot of people who plays Minecraft also plays games like call of duty as well as people who play on consoles also frequently play on smarphones as well.

Targets can be trasversal form one to another. If Nintendo wants to stay relevant they should aim to be trasversal, to offer something different that a certain % of console users, f2p players and former handheld users can find attractive.

The F2P crowd have no incentive to re-enter the console space when their phone fills all their gaming needs, and they've been conditioned to paying low prices that a console ecosystem cannot survive on. The kind of games they want to play they can get for 99c or for free on a device they already own, why would they pay hundreds of dollars for an extra piece of hardware then $60 on top of that per game?