Miyamotoo said:
Yes, year and half like I wrote, definitely too early for sequel. And they have great and huge new IP, they really need take it with care and make really good sequel, not rush it. If they really want to use Splatoon popularity for NX launch, they could maybe port Splatoon to NX handheld and home console, it would be huge launch title (espacily in Japan because handheld) even its port of year and half old game, and then just released Splatoon 2 in holiday of 2018. But I think they will not ported and just make sequels for 2017. holiday season, even without Splatoon port with new 3D Mario, Zelda U port, probably Diddy Kong Racing 2 and maybe Pikmin 4, NX would have very strong launch line up. |
I think you kinda want Splatoon earlier in the product cycle than 2018. That's part of Nintendo's problem is a lot of their IP are coming too late, especially in their business model where they rely on their big IP to sell their hardware, you need to start getting these bigger guns out earlier I think.
Splatoon 1.5 or Splatoon Remix could also work I guess, but the other thing is I don't think Splatoon really is like other Nintendo IP where it requires like 3+ years of development. It's an arena battle shooter, not a single player adventure/quest game or a fighting game with 40+ characters.
The first Splatoon game was made in basically 2 years with a small team, and that's with the overhead extra time required to create the concept and spending a lot of time not knowing what the concept would and what not which won't be needed next time out since all that is now fairly well established.
According to the Iwata Asks the first prototype was made in mid-2013 for Splatoon and that was just black and white "tofu" shooting at each other, even by November 2013 the game was just basically starting development. So Splatoon was essentially brought to market in about 16-18 months of development.