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oniyide said:
bowserthedog said:

On what planet is glasses free 3d not innovative? At the time the 3ds came out Sony was doing stereo 3d with the ps3 and 3d tv's.   The original 3ds was mediocre no doubt but with the new 3ds the 3d is an enjoyable experience.

The point of making about fighting games is that you're point isn't valid since fighting games still lived and thrived on the system. It was still cheap enough to buy a wii with Smash Bros and a gamecube or classic controller than to buy a ps3 plus Street Fighter IV. If you were a passionate fan of the fighting genre and not a one fighting game a gen type of fighting gamer you had to own a wii..  Wii had two of probably the best 3 fighting games of the gen exclusively. The Wii did not turn off fighting fans it actually brought them into the console with Smash Bros and Tatsunoko vs capcom. So your premise is provably invalid.

And you've also turned this into an agrument about how Nintendo hasn't been innovative. I don't really care about that. I brought up Miiverse and 3ds because it proves how Nintendo approaches copying of ideas.  If they are going to copy and idea they traditionally come in with their own spin on it. If VR takes off and becomes mainstream of coarse Nintendo will jump in and put their own spin on it. But right now it's too expensive because it requires a bare minimum 7 to 8 hundred dollars investment from the consumer.   And when Nintendo does get into VR the industry will benefit greatly from it. I'm excited about VR and will likely go with Playstation VR at first because I already own a PS4 but the one issue that will keep it from really taking off is if it continues to be just a side project. My concern is that Sony is treating it like they did move where they don't use their best studios to make games for it. If Nintendo waited a few years and then came out with an all in one vr solution for 399.99 and used their best studios to create games for it like a Metroid Prime it would be amazing. Right now it looks like Naughty Dog ect won't be cancelling standard games to focusing on aaa games built from the groun up for VR.  Studios like High Voltage Software are making VR games or Insomniac's B team. For VR to be more than a passing fancy eventually someone will have to put gaming best talent and biggest budgets on VR. I'm excited for the technology though.

 



on this planet where only a few people actually care, if it was truly innovative why didnt the 3ds fly off the shelves? sure the new one is better, but too little to late. Why wasnt it like that from the start? Why has 3ds still seen a drop in sales.

if it still thrived, where were the Tekkens, DOAs, VFs, new MKs, new GGs, new KOFs, Mvs.C etc. one game is an exception not a rule and my point is you still HAD to buy a whole other controller to even play the none Smash one,s and using wiimote with smash sucked anyway. Tvs.C? how well did that sell? exactly. the Wii missed way more important series than it had.

i dont disagree with that they put their own spin on it, I know that, i said that. My argument was that their own spin usually sucks. Now thats just how i feel, if you dont feel the same thats all good. We might have to agree to disagree on the VR point, i think these things SHOULD be treated as a side project, i truly believe motion should ahve been treated as such as well. These kinds of things have limitations and to base a whole product around it is kinda of foolhardy, i mean it worked with Wiii for a while, but the games barely even use the motion tech now, so i have to wonder what was the point

 

Well..  I think by all accounts the 3ds is a major success.  Due to smartphones there is no longer a casual market for dedicated hanhelds but the system effectively survived when the Vita fell off. And the 3ds is actually growing year over year in america this year largely due to the enhanced 3d and the New 3ds. The dedicated hanheld market is basically returning to what is used to be before the ds expanded the market beyond core gamers.  That expanded market is now gone.

Well the thing about the wii was that it didn't get too many ports of 3rd party games. You really needed to create a game from the ground up to do well on the system. It would have been a lot of work to port down some of those fighting games to it and due to the fact that core gamers who owned a wii also owned one or both (in my base both) of the other systems there would be no incentive to buy those games on wii due to the lack of online features and poor graphics. But there were some gems in the fighting genre which were exclusive to the system and it was essential to gamers who wanted to play the best 3 or 4 fighting games available. Two of which were exclusive to wii.

It would be foolhearty right now to base a whole system around VR. But eventually I think we will want the best of the best dev's making their best work for it.  It has a chance to be something pretty big.  And i don't think you can criticize Nintendo's decisions on the wii as being foolhearty. They made more profit in their peak year on Wii than sony and microsoft made off the entire generation combined. (yeah i know that's hard to back up but it's likely true)