KBG29 said:
I think you are underestimating the amount of content Sony is going deliver beyond the gaming sector. They have stated multiple times that they are working with parteners from a wide variety of feilds outside of gaming. We will most likley see this software displayed at the Consumer Electronics Show in the next couple of weeks. Sony is pushing PlayStation VR as a Gaming device, and as a consumer electronics device. Mr. Harai, Andrew House, Shuhei Yoshida, Jim Ryan, and Shawn Layden have all spoke of it as the smartphone of the home market. Sony has talked about it as one of their biggest focuses along with the financial business and image sensors, at every single share holder meeting, and every trade show for the last year. PlayStation VR has had a large part in everything Sony has done whether it is a mobile conference, a movie and tv conference, or a gaming show, PS VR is massive for them, and all signs point to them being well aware. PS VR can not be looked at as a gaming peripheral, because that is not what it is. PS VR is a unified package that delivers the next generation of home computing, web browsing, entertainment, social interaction, and gaming. PlayStation VR is the iPhone of VR. There will be others that are doing it, but Sony is going to be the one that makes it accessible to the casuals. PS VR is going to be the place where people experience their first VR Porn, their First VR Movie, their First VR conversation, their first VR gaming experience, their first VR concert. Everything in one package, garenteed to work, no driver issues, no frame rate issues, no confusion. Buy, Plug, and Play. That is something Oculus and Vive can not offer day one, and something that will take a very long time, if ever to achieve in the PC market. It may in fact be easier for Nintendo or Microsoft to achieve mass market via XBO or the NX, again, due to the simplicity and openess of the platform. |
Not diagreeing, but isn't porn not allowed onto the PS platform? That alone is a potentially huge market that many ppl out there may pretty much would spend money on. It's not a given yet but I feel that is a market whose contribution to sales we cannot underestimate.
I have no doubts that PSVR will dominate game sales. But I have a hard time seeing Playstations being used in many commercial applications to VR due to its processing limitations. My company, for example, plan to use the OR for virtual walkthroughs for near-photorealstic models for use in real estate design/sales. Maybe VR movies but the stream-only approach of the current PS4 setup won't he ideal for that either.
Also, I meant VR movies filmed with a 360 degree camera and not a 3D one. Big diff between the two.







