zorg1000 said:
How do u figure it would only be 5-6 games per year with a unified concept? February-Majora's Mask 3D, Kirby Rainbow Curse, Pokémon Shuffle March-Codename STEAM, Fossil Fighters, Mario Party 10, Mario vs DK April-Boxboy, Xenoblade Chronicles 3D, Pokémon Rumble World May-Stretchmo, Puzzles & Dragons: Super Mario Edition, Splatoon June-Dr. Mario: Miracle Cure, Art Academy: Home Studio September-Super Mario Maker, Animal Crossing: Happy Home Designer October-Chibi Robo: Zip Lash, Yoshi's Woolly World, Triforce Heroes November-Amiibo Festival, Mario Tennis, Pokémon Super Mystery Dungeon December-Xenoblade Chronicles X, Nintendo Badge Arcade, Pokémon Picross Thays just this year's lineup of Nintendo franchises in the US and 2013/2014 had similar output as well. 25 million is fine if the handheld sells similar to 3DS, like u said in our discussion in a previous thread, u think if they go with a unified platform than the handheld and console will likely use the same or nearly identical hardware so if they are shipping something like 15+ million total units per year than they will most likely get a much better deal on components compared to Wii U which ships like 3 million per year. That goes for screens as well if they decide to keep the Gamepad, currently they are buying 6 different types of screens (2DS-1, N3DS-2, N3DSXL-2, Wii U-1) if the Gamepad for NX uses the same screen as the handheld counterpart than they can very likely save a lot of money that way as well. |
I'm talking about notable games that the average Nintendo fan will want to buy. Not mobile games. Not free-to-play estore titles. Not titles that the average Nintendo fan has ever heard of much less would be interested in buying. No one is lining up for the midnight release of Nintendo Badge arcade or Art Academy: Home studio, and no one is passing up on a Wii U because Fossil Fighters only came out for the 3DS and not the Wii U. Splatoon will sell more than most every other game on that list combined.
You know exactly what I meant- notable games that help sell systems. If you really think that a noticable amount og people are going to decide to get an NX Home after passing on the Wii U because they can play Stretchmo 2 on it, well you're in for a surprise.
As for 25 million being "fine", how about you take a moment to consider how many people think the gamecube was a success. That sold 35 million.







