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sc94597 said:

 I've also noticed that level matters not so much. There was a level 13 Tyrant in Primordia which gave me more trouble at level 18 than a level 20 one in Oblivia.

Most people don't seem to realize this, but all enemies actually have two important ways of establishing difficulty. Enemy level is the second and less important: enemy TYPE is the key one. In other words, each type of beast has its own difficulty gauge: blattas and adusecas are at the bottom of the list, while creatures like Millesaurs and Xedoms are at the top. In other words, a level 40 blatta might be a joke to your level 30 character, while a level 5 Millesaur will easily stomp you. This makes some sense: the world's mightiest cockroach still isn't as deadly as a juvenile rhino. The general rule, as the game said in Hour One, is that bigger is stronger, although there are a handful of exceptions: Milsaadi may be human sized, but they'll wreck your shit much faster than any lepyx ever could.

So in the future, keep an eye out first for the enemy's type, then take a gander at its level.

spemanig said:
Mike321 said:

Augments are special pieces of gear that give you a ton of abilities and upgrades, you can create them in the Arms Manufacture console, however you need miranium and parts of enemies depending on the augments you want to craft


I probably have a shit ton of those since I literally haven't used any of those things. The only thing is that I don't know if it's a waste to augment low level gear.

They're removable. Especially in the late game, they make a huge difference, i.e. they can help your characters do 3 or 4x damage, or to literally walk on lava, or shrug off enemy kill moves. They're indispensible. To equip them, go to your equip screen, press X, and Set Augments. L also has a sidequest which unlocks the ability to add up to three slots for augments on each peice of equipment for a modest price of miranium, so there's no real reason not to start laying into them.