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Pavolink said:
 I don't consider a victory when you have to do a big price cut just months after release.

Even if your net profits have increased massively because of it? Imagine the losses Nintendo would have had over the last few years without the 3DS and its software selling amazingly. Within less than a year after the price-cut the 3DS was making profits per system, and the bulk of the systems sold were after this. Additionally, the dozens of multimillion sellers on the platform have greatly bolstered profits (software is where most profits come from.) 

Handhelds are much more profitable than home-consoles. It is why Nintendo is able to remain profitable even when their home platforms have losses (Gamecube, Wii U.) If anything is going to die, it is console gaming. It has become so costly with very little returns. Publishers can't increase prices on their software, because the demand is very elastic, but with inflation and rising development costs the returns are less. The only thing saving profitability are digital sales, but that is a band-aid on a bleeding wound.