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AbbathTheGrim said:
Do you think it is understanable to demand WiiU gamepad funcionality from third-party gamaes, holding the lack of it against any company that releases games in the console? Or should releases on the WiiU be welcomed with opened arms and not holding that against the developers?

We don't demand gamepad functionality in general, we demand quality games that have actual effort put into them.

If a game has a natural, obvious gamepad usage that will undoubtedly and significantly improve gameplay, and the game doesn't have it, then clearly the developer couldn't be bothered to think about what they were doing, and thus clearly didn't put effort into development.

If gamepad functionality would just be a tacked on feature with minimal positive impact on the gameplay, then we don't need it. That said, a bit of gamepad functionality of the most basic kind, the sort that requires minutes, rather than weeks, of coding (you know, like just making the map that would otherwise appear in the corner of the TV screen appear on the gamepad instead), should happen anyway.

 

Basically, we want games to be as good as they can reasonably be. If the developer doesn't want to make the best game that they can, then why should we expect the game's quality to be decent?

In the case of Minecraft, there is a blatantly obvious way that the gamepad can be used to make the game far smoother; they didn't do it. It's not even something they'd need to spend much time working on. Yet their response when asked about possible gamepad usage, their response was "Not at the moment, sorry. It's just used as an alternate screen if someone is using the TV. Would be cool though. :)". Stop and think about what that says to us - there was an obvious way to improve the game, that the dev felt "would be cool" to have in the game (in other words, it would make it a better game), but hadn't bothered to implement.

By comparison, Pikmin 3 uses the gamepad for a map, and touch functionality to handle input of where to throw pikmin, independently. It's quite a minimal usage, but there's little more that you'd want to do with the gamepad in that game. And some games don't even go as far as to use it for touch functionality - just a map in some cases; but that's all they really need to do. Why? Because anything more would just add more development time, without improving the game in any substantial way.