My thoughts we're sort of in line with Kwaad, sometimes business rules have a way with brainwashing us, everyone keeps preaching the mantra: competition is good, competition is good...but that's not always the case. Apply the console war to any other product and it would seem crazy. Example: Hungry man dinners only work in Kenmore microwaves, while lean cuisines signed an exclusive deal with GE, leading people to own two even three different brands of microwaves... That would be plain crazy, and yet we're forced to own three different expensive pieces of hardware to play various titles. Competition isn't always good. I know not everyone likes Windows but imagine if Windows shared the market with 2 even 3 other competitors, there would be countless pieces of software we couldn't use, we'd have to partition our drives and buy two or three different versions just to support various software products. Let's face it having it as a standard just makes life easy. What about Blue-ray vs. HD-DVD, what if there was a 3rd version? As is people are afraid to invest in one of these players in fear it will be the one that dies. My end point is, imagine there was a video game consortium that came up with one powerful standard hardware for the game industry. It could potentially sell 200 million units through various hardware makers. And you can have various controllers like the Wii-mote or standard controllers and such. Advantages::: 1.Only buy one system 2.No multiplatform means better games designed specifically for the one machine. 3. More competition. Yes eliminating the hardware competition, heats up the software competition meaning you can't make a crappy sports/racer/rpg simply because that genre is light on that specific system, now everyone has to bring the big guns! 4. Developer tools, engines and such would all focus on this piece of hardware so you wouldn't have all this wasted energy converting software and tweaking tools for the various platforms. Anyway I can go on forever, but I'm all for a Video Game Consortium.







