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Goodnightmoon said:

There is an important update from Digital Foundry, the game is not 640x720p

UPDATE 14/12/15 5:20pm: After spending more time with the game, we wanted to clarify the issue of rendering resolution in Fast Racing Neo. While results as low as 640x720 are possible, and evident in many of our examples, it doesn't tell the whole story. The game operates at 1280x720 with a re-projection technique not completely unlike that of Killzone Shadow Fall's multiplayer mode.

Here, though, the re-projection technique is most effective on edges composed against areas with proper depth buffer information. As the skybox used in the game lacks any z-buffer entries, polygon edges contrasted against this area of the screen cannot be effectively reconstructed. It is this type of scenario that produces lower resolution results evident in some of the screen captures.

Basically, the apparent resolution of an edge depends on where it falls within the image. Edges of geometry placed against other objects within the world can actually appear to operate with a width of 1280. Yet, when contrasted against the skybox, these edges lose information and instead appear to operate with half the pixels. The end result is sharper image quality than 640x720 could allow but not quite as clean as a native 1280x720 either. It's good middle ground for the game that makes the smooth frame-rate possible.

So many cry raging on the solution used for Killzone, but here it helped in a way to improve a WiiU game... very good thing in the end right?

Zekkyou said:
Outside of the rather lackluster image quality (i could cut my hand on some of those jaggies :p), FRN looks genuinely exceptional for a WiiU game. Especially considering the size of the team that made it. A 1080p version really wouldn't look out of place on either the PS4 or X1.

Looking at what WipEout HD did on the PS3, and what FRN is doing on the WiiU, i really hope we see a new WipEout entry on the PS4 at some point. Would be interesting to see what kind of stuff they could do.

Always good to have more racers.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."