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Vena said:
fatslob-:O said:
Very technically impressive for the WII U ...

From a technical impression perspective, its impressive irregardless of console or system. They built an astounding engine within the confines of the machine's parameters, whatever machine they were to build it on would still leave that engine/game as being impressive (unless it was built on some alien space technology).

Its an impressive game for the WiiU amongst WiiU games from a graphical perspective (and from the fact that its made by five people).

They went hard into the lower level code of the WiiU for their rendering solutions, to the point where I wouldn't be surprised if they went into machine coding for parts of this performance. They've definitely gone beyond the top level dev API tools, which is impressive in its own right (and likely means they were given a go-ahead to do such from up on high), and isn't something many developers can or even know how to do to such a level. In fact, nowadays, everything is built on such a high level abstraction layers for ease of porting that I'd wonder how many people even can reliable do this level of under the hood work.

There aren't many developers in the gaming industry that go to or know this level of programming, and they easily rival some of the best in EPD/EAD (or MonolithSoft) when it comes to breaking a system open for the last oodles of power.

I know Naughty Dog do low level, close to the metal programming, and their ICE team help other Sony devs whenever necessary.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."