AlfredoTurkey said:
Miyamotoo said:
AlfredoTurkey said: We already know what a Zelda like this would play like... WW. One of the reasons that game got hate when it came out was due to endless, mind numbing sailing. For years, we all looked out at the oceans in our games, dreaming of sailing it and discovering it's many secrets only to see that dream crushed with the realization that in video games, it's some boring ass shit lol. Unless they can come up with a way to make it exciting, we're probably all going to feel the same way about this game as well. Doesn't mean I won't enjoy the rest of the game though. |
I think its much more interesting going through beautiful environment of forests, hills, fields, mountains, rivers, lakes...than just selling through flat ocean. So definatly will not be same feel, also Miyamotoo said there will be times where you forget what your goal is because you're doing other things on the side.
"There may even be times where you forget what your goal is because you're doing other things on the side," he said in a YouTube interview with iJustine. "There may be times where you go into one big, long dungeon or there may be times where you're headed to a dungeon, and you're doing other things along the side."
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I have full confidence in Miyamoto and the team behind the game and expect them to figure this problem out.
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Me too, but my point is even if Zelda U world isnt filled with content, side quests and NPCs, it won't be same fell like in WW and selling in flat ocean.