d21lewis said:
Why? Because it actually has collision detection? |
First of, I know the game has flaws like the one you mentioned. By any means I think is perfect, not even from a technical point of view. So, you can save your jokes for yourself.
Second, Dragon's Dogma is not even 720p on neither 360 or PS3. It is rendered in some sub-par resolution (I don't know the number exactly). Xenoblade X on the other hand, is native 720p. Also, IIRR from my last playthrough of that game, DD struggles to mantain 30fps on the previous gen (sometimes with really noticiable framerate drops), while Xeno X is almost rock solid 30fps with some minor drops in very few situations.
Third, Dragon's Dogma has nowhere near the same scale, distance draw, variety of landscapes and wildlife as Xenoblade Chronicles X. We can discuss if Dragon's Dogma has some little things equal or better than Xeno X (I think minor things like the fire effect are better than Xenoblade), but in general, Xeno X looks better at the same time that it offers a far richer world and visual experience than Dragon Dogma ever did with PS360.
Yes, it may not have collision detection in some situations (with enemies and cars in the city mostly), and popping is definitley there, but at least it does not appear suddenly like other games, developers of this game were aware of the issue and they tried to controll it by setting a patern and animation for things to appear and they set a distance to appear. That's pretty much it though. DD performs far worse, has lower resolution, is far limited in scale... So basically, you're are wrong.