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Wyrdness said:
curl-6 said:

One doesn't have to be a developer to see that more demanding games have been made in less time. Also, do you know for a fact that Skyward Sword didn't just use the same "premade" engine as Wind Waker and Twilight Princess?

Dude you don't know what is more demanding in development come off that crap now you're just making assumptions on the fly to suit your argument you didn't even know Rare were a large studio. Development isn't straight forward like you claim, Aonuma even said in an interview graphical styles like WW were harder to program then approaches like TP.

SS also didn't use TP and WW's engine, the base coding was based on their engines it's engine itself is not the same one, these are ground up engines not licensed ones. 

You continue missing the point about Rare; that back then games took nowhere near as much resources and manpower as today. Making a N64 game in two years (Majora) is a piece of piss compared to making a PS3/360/Wii U game in two years. (Darksiders II)

Can you back up your claims about Skyward Sword not using Wind Waker/Twilight Princess's engine with anything besides your say-so?