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Wyrdness said:
curl-6 said:

200 people isn't big at all by current standards, because today's games take far more manpower to make, which is the whole point.

And WMP was in a finished state mid 2008, so even if what you're saying were true, that only makes the fact that it took a further three and a half years to come out all the more inexcusable. 

"Blah Blah Blah Today's standards Blah Blah Blah" well guess what 200 people was massive for development during that era much like how with inflation the value of money changes throughout the years, this point you're parroting comically does nothing to back your stance, you're the one who even brought up Rare and it's backfired on your argument. Having to redo a game can easily take that long in fact you're now contradicting your previous arguments as now 3 years is unacceptable? I think you don't even know you're own argument here or just want to complain about Zelda's development.

You lost track of the original point; that making a game in 2 years was much easier back in the 5th gen compared to on PS3/360/Wii U.

There is no contradiction; 3 years would be acceptable for a total production cycle, but Skyward Sword's total was 5 years, not 3, and nothing about the finished game justifies that.