By using this site, you agree to our Privacy Policy and our Terms of Use. Close
curl-6 said:

5th gen Rare were not a large team by today's standards, yet they were still able to subdivide their workload to produce multiple games at once and 9 games across 5 years. Because AAA games back then required nowhere near the time and resources that they do today. Ergo, putting out Majora 2 years after Ocarina is not particularly impressive compared to making a HD level game in 2 years.

That said, I would not call the Zelda team inefficient back then. It wasn't until Skyward's Sword's drawn out production that they started to take way longer than necessary to release mainline Zelda entries.

And the Darksiders games are no less complex than Skyward Sword in terms of design, (and they are hugely more complex graphically) yet two were made in the time it took to make Skyward Sword. 

 

Maybe you're having trouble reading, Rare had 3 teams so 3 teams making 9 games is not much to brag about for your comparison, your mumble jumble about them not being as big as teams today is as null and void as your examples and arguments here. AAA games did not take a few months to make you're pulling that one out from where the sun doesn't shine that's straight up BS and nothing more then a desperate attempt to back your stance. SS had to be extended because WMP came out and the team wanted to use it.

Darksiders was created in 2 years so what WW was completed in 1 year, unfortunately for you your graphics argument won't fly because I know they're the part of development that isn't as demanding because that comes down creating textures and their quality, This isn't the demanding complex process you're making it out to be that you're using as a crotch for your argument it's actually one of the easier parts of development, different graphical approach doesn't equal more demanding to make.