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Wyrdness said:
curl-6 said:

There is nothing uniquely complex or demanding about Zelda's design and approach.

"Mechanics" like hookshots, bows, sails, horses, dungeons, large bosses, etc have been done since the N64.

Yes, it's HD. Yes, it's open world. So was Oblivion in 2006, and that didn't take 5 years to make.

Oblivion came out almost 5 years after Morrowind and used the exact same engine I don't think Zelda U is using SS engine, such a funny comparison especially ES games are more simple in mechanical design with enemies, areas and bosses not having a design concept behind them, what area in Oblivion or any ES game has the type of design approach as the dungeons in any Zelda game. Look at the Sand Sea dungeon for example, the use of mechanics and concepts, the design and approach has been utilized since OOT except the games after OOT don't use its concepts and exact design those change with each game.

You seem to have a hard time understanding the development here, it's not only the fact it's open world it's an open world approach designed around the Zelda template, at the moment I'm trying to think of any open world game that has such a design. It's very demanding and complex for the level of quality they need to aim for.

Dungeon designs in Skyward Sword were clever, but they were not signficantly more complex than those of Ocarina of Time back on N64. This kind of game design dates back to the mid 1990s and is not remotely demanding in the 21st century.