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Hiku said:
Mr Puggsly said:

You're ignoring one important thing, what would motivate SE to go exclusive with Tomb Raider? The only logical answer is MS paid a ton of money. Going exclusive isn't worthwhile if they could potentially lose any money. Frankly, it doesn't even make sense. Rise of the Tomb Raider didn't need MS to make money, so MS must have paid a ton of money just to have it exclusively for a year.

Selling 1.25 million units wouldn't cover $50 million though. $50 million in revenue is not profit. Doesn't matter, we can assume GTAIV DLC generated $50 million eventually.

I'm not ignoring that. I'm saying that there's a possibility that lower than expected sales cut into the profit margain of the deal. A.k.a the amount that MS paid SE on top of covering the expected expenses, to make it worthwhile for SE. I would think this amount is big enough that it will still have SE going +, even if sales continue this way on Xbox. However, the concern is what lower than expected sales on Xbox, along with potentially lower than expected sales on PS and PC could ammount to. Because these are sales on the console where most fans probably didn't get upset at this deal. And we've seen consumer backlash having negative effects before. The Street Fighter X Tekken on-disc DLC debacle for example. Or the recent XB1 DRM/Kinect. The question is how low beyond the

Even though I agree that GTAIV DLC presumably generated $50m, I'd still like to know what you mean by revenue is not profit, in this particular case? From what I read, the assumption was that MS took the full revenue of each DLC sale ($20 each), until the $50m loan had been paid back. After that, Take Two got their share on each sale. If that's the case, the only thing I can see cutting into their profits here are the cost of download bandwith, but that's probably not something people tend to include in their calculations.

If sales are lower than expected (we don't know digital number or expectation) than that probably effects MS more than SE. Hey, its possible SE got a big ass loan like Rockstar as well. We don't know, I just assume it must have been a fuck ton of money to make this game exclusive on Xbox.

In regards to GTAIV DLC, I'm just clarifying each unit sold isn't 100% profit. To generate $50 million dollars they have to sell millions, not 1.25 million.



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