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Wyrdness said:

And how many of those games are like Zelda in design and approach?

OOT was in development since the SNES.

There is nothing uniquely complex or demanding about Zelda's design and approach.

"Mechanics" like hookshots, bows, sails, horses, dungeons, large bosses, etc have been done since the N64.

Yes, it's HD. Yes, it's open world. So was Oblivion in 2006, and that didn't take 5 years to make.