How is the Zelda team not innefficient? If you are going to do an HD open world with a new artstyle the first decision that an efficient person would have done is to choose between one of those 2 elements if combining both is going to make the development process long and expensive.
Nothing justifies 5 years development cycles, just like Skyward Sword proved us with its reason for the delay.
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Prediction: No Zelda HD for Wii U, quietly moved to the succesor
Predictions for Nintendo NX and Mobile









