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archer9234 said:
AlfredoTurkey said:
Turn based RPGs don't bother me these days. The only thing that bothers me and is outdated is grinding and random battles. Both of those are totally unnecessary and need to die. If you pace a game correctly, there's no need to have them and they only serve to slow the story down.

How would you handle Pokemon. You want random battles and grinding gone. What would you do, to replace leveling up? More people encounters. Wouldn't you just start complaining about that then? You need to level your character up somehow. Controling the random encounters, totally want that. Removing them completely. You need a new thing to replace it though.



 

I can't speak for Pokemon since I never played it (when it came out, I was in high school so it's not really my generations thing). But if you look at a game like Bloodborne, I think it brings leveling up into the modern era for the most part. Grinding is still there (mother f%&ker) but, imo, it's easy to get rid of that too if you just pace the boss battles and normal encounters correctly. Alot of times, grinding is just a front for a short game. It's used as a cheap way to make a game seem longer than it really is. So, if you want to fix it, just make a longer game.