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Mr Puggsly said:
curl-6 said:
globalisateur said:
Wrong. It's actually 540p on PS4 and 450p on XB1.

That would make sense actually; Digital Foundry didn't specify, but presumably if the same process is used, Xbox One would be rendered at 800x450. Yikes...

You say "yikes" but the end result from temporal filtering is a game with sharp visuals and 60 fps.

Frankly, I'm fine with this technique if its going to help push graphics and performance.

I've deleted the "yikes", it was unnecessary.

Honestly, having not seen the end result for myself, I cannot say whether it works or not. Perhaps it does. I will say, I am generally a fan of when devs make the necessary tradeoffs to achieve 60fps.