Mr Puggsly said:
You say "yikes" but the end result from temporal filtering is a game with sharp visuals and 60 fps. Frankly, I'm fine with this technique if its going to help push graphics and performance. |
I've deleted the "yikes", it was unnecessary.
Honestly, having not seen the end result for myself, I cannot say whether it works or not. Perhaps it does. I will say, I am generally a fan of when devs make the necessary tradeoffs to achieve 60fps.









