| Soundwave said: The problem are smart devices seeping into broader demographics like children by becoming super cheap the last couple of years. The whole "we can have a crappy selling console because we're selling 15-20 million portables a year" strategy doesn't work anymore because they're not selling portables at that rate anymore. |
One thing I'm interesting in is what Iwata said a year or two ago about them no longer being able to sell $200-300 hardware with $30-60 software anymore and get strong results, I'm really curious on how they plan on adapting their pricing scheme. I know they have a new program that rewards u for buying/playing games but will this be able to significantly reduce the overall amount people need to spend on software? And what about hardware, does that mean they are aiming for the $100-150 price range?
Can Nintendo release a $150 Vita++ that has Wii U level visuals at a lower resolution plus the patented "supplementary device" for $150 that boosts it to Wii U++ levels? That in addition to the rewards potentially bringing software prices down by a solid margin may bring Nintendo back to 20+ million yearly shipments.
When the herd loses its way, the shepard must kill the bull that leads them astray.







