curl-6 said:
Finding new art styles does not justify 5 years, nor does motion controls, nor does it being their first HD title. Killzone 3 to Killzone Shadowfall came up with a new art style, took 2 years. Oblivion was Bethesda's first HD game, and open world to boot, and took 4 years. And no, finding new styles of cartoon graphics is NOT harder than making complex, cutting edge realistic graphics. The Zelda team are simply inefficient. |
You do realize that Killzone is just another shooter? It doesnt take much to design the gameplay, quests, level design and combat.Zelda is delayed because its crossgen now, they didnt excepted it







