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Hiku said:
Azuren said:

I personally love it. If they had kept the old ATB, it would be a modern gaming joke. The only reason AAA games in the past could get away with it was because they were focused on the cinematic effects of the game. In an age where that's standard, they have to actually be modernized in what is considered good combat- not turn by turn.

That's innacurate. There were action RPG's even as far back as the SNES. Secret of Mana, Tales of Phantasia, Terranigama etc. And there are still rpgs with turn based systems today, like the Final Fantasy XIII series. It's mainly been a design choice since SNES. And different people prefer different systems, that's why it hasn't gone away.

That said, if they pull it off nicely for FF7, I'm all for it, and I think it's looking good so far.

And in the same way that Tabletops are still a thing, so are turn by turn. It's become a genre through technological inability, and there are people who prefer it for one reason or another. The fact remains that this genre arose through an inability to do anything else, and I'm glad to see VII:R depart from the archaic game style.

Don't get me wrong: I like turn by turn games. The only PS1 game that I can play through start to finish every time is a turn by turn, and not even an ATB like Final Fantasy (Legend of Legaia rocks my socks and yours, too). But if that game was REMADE- not ported- I would want it to play like a more modern game. If VII:R had a turn based battle system I wouldn't waste my time or money on it.



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