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Soundwave said:
mizzou_guy said:

The difference in your examples is that each of the examples you laid out offers more sales opportunities for the developers in return for the extra work they put in.  In this example, the extra work doesn't offer any more opportunities for new sales since it can already be played on the system whether they up the graphics or not.


Sure there's incentive to take some advantage of higher end specs (or vice versa). 

The person who owns the Super Duper NX likely isn't going to want to spend their money on some low rent mobile game that runs at 540p (if they do, great, games should ultimately be about the end user enjoyment). 

Putting in just a little more effort and making that game run at 1080P w/AA could net you a bunch of extra sales though. 

As a developer this is better than the current setup Nintendo runs anyway ... if you make a 3DS game, you can't just put it on the Wii U easily, you basically have to remake the entire game. This way at least you could take your core "low end" NX engine and more easily upscale it if you want to appeal to the console crowd. 

Yes, you're right, that does work for them.  The systems are likely to be easy to port between.  All I'm suggesting is that given the work to do so, I don't see developers making the higher-end versions of their games that outstanding graphics wise when compared to the lower end.  Sure, they'll up the resolutions easily with the porting process, but I don't think we'll see any texture mapping or lighting rendering that's going to really blow us away compared to games that are developed primarily for a system that only focuses on high-end graphics (like a PS4 of XB1).