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mizzou_guy said:
Soundwave said:
Random_Matt said:
$429.98, no thanks. Quite sure nobody wants a cheap variant.


That's kind of the point though, even people with the "cheap" variant can enjoy the higher end graphics via the Cloud. 

The "cheap" variant could still be quite close to the XB1 for example in power too, who knows. 1 TFLOP is something Nintendo could get for dirt cheap these days. 

The "supplemental" device could then take the system up in power far beyond the XB1 and even PS4 ... which would explain the report of the dev kits being extremely powerful. 

A lot of things kinda start to make sense. 

I just don't see that working out well for the developer.  They'd essentially have to create their games to run two different ways - one with simple graphics and another with enhanced graphics.  I think it would be pretty rare for a third party developer to put much effort into the extra graphics version of their game since it's not guaranteed that many people will be able to play that version.

They don't really "have" to do anything. Lets say you're developer "Japanese Studio X" and you just want to make low-budget Japanese adventure game. 

OK. Just make it for the lower spec (presumably handheld). This will run on all NX versions as is. 

*If* you want you have the option of beefing up the graphics or quickly up-ressing the game to say 1080P (or maybe even 2K/4K) with anti-aliasing if you want for the higher end models. 

If you're "Big American Studio With Epic Game" odds are this is a PS4/XB1/PC title and you can simply just port that to the higher spec NX and get a few extra sales if it tickles your fancy. This is bonus for Nintendo since they're not getting any of these games today anyway. 

There shouldn't be any gun to the head of developers to have to make a game work to the strengths of every SKU (PC devs certainly don't do that). Make one base version. If you *want* you can have the option of upscaling or downscaling the game if you think it makes economic sense to do so.