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Pavolink said:
2Quick said:
Yes Amiibos can be viewed as DLC, but what is inherently wrong with DLC? IMO Nothing if the DLC is is a good value and doesn't subtract from the value of the regular game. Great examples of DLC include Red Dead Redemption: Undead Nightmare or GTAIV: The Ballad of Gay Tony.


So far, Nintendo has not released any games (that I have played) where most content is amiibo locked. In fact, the value of an amiibo seems to go up as time goes on, as compatible games increase in quantity. If you think that the quality of the DLC that comes with the amiibo is poor (i.e. a skin for yoshi wooly world) you should also take into account that these rewards seem to add with each new game (amiibos now can give you skins for mario kart, SMM, Yoshi, and others I think).

Also with Amiibos, you have a tangible representation of your DLC. Unlike other DLC, you can resell it, trade it, etc. it doest have any DRM. Id rather have all DLC be physical if it meant I could sell it eventually.

Full disclosure: I have Mario Kart 8, Smash, and splatoon that use amiibos. I haven't played mario party, or amiibo festival, so I don't know if those games handle amiibos very poorly or not

Mario Party: 1/3 of the game locked

Amiibo Festival: the entire game

Zelda TPHD: Data will transfer to Zelda HD (We don't know exactly what or how much)

I honeslty figured as such.  Thats obviously not good.  but niether of thoose games really piqued my interest though... Am I allowed to say that amiibos have been fine besides those situations?



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