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Miyamotoo said:
curl-6 said:

Experimenting with different art styles does not make Zelda as complex and demanding a production as something like Uncharted.

Again, Killzone 3 to Killzone Shadowfall changed art style substantially, still only took two years. Mind you I'm not saying we should get a Zelda every two years, (3-4 would be best) but changing art style doesn't justify a 5 year cycle.

You again forgetting what I wrote earlier. Experimenting and finding completely new, unique, great and beautiful art style and graphics for every new 3D Zelda is just one of reasons that I mentioned why 3D Zelda requires more developing time than Uncharted.

Motion controls in Skyward Sword or Zelda U being their first HD game don't justify 5 years either. Uncharted 1 was Naughty Dog's first HD game, took 2 years to make. 

For every thing Zelda has to do that Uncharted doesn't, there are things Uncharted had do that Zelda doesn't; complex AI/animations/physics, working with the PS3's notoriously difficult architecture, balancing online multiplayer, creating detailed realistic graphics, etc.