Zekkyou said:
I think you've misunderstood me. I was simply pointing out that LOD fields and the like are more relevant to your argument about performance than linear world size. You could make MGS5's maps 10 times larger, and as long as you implemented the appropriate LOD fields, it would still run at 60fps. Heck, make it the size of earth and this would still be true (though you'd need a damn big HDD :p). If instead you kept the map the same size but made its central LOD fields 10 times larger, it would run like a power point presentation. Get where i'm going with this? Performance = LOD quality/size > linear world size. Again, i agree that MGS5 and XCX make for a less than perfect comparison. They have different prioritize for their render budgets. That budget just isn't inherently tied to linear world size. Good thing too, or else Space Engine would melt my PC |
Ahh that makes more sense, misread the post earlier.








