| curl-6 said: Honestly, in most games where Digital Foundry has pointed out low resolution alpha, motion blur, or depth of field, I haven't even noticed while actually playing. Similarly, I think the water looks fine with cubemaps. As to the quality of it's AA solution, I can't speak to that until I get it on my own TV, but going by Digital Foundry's screens, it's far from the worst I've seen. I half expected them to jettison AA altogether, like Mario Kart 8 and a number of PS3/360 heavy hitters. Crepuscular rays are a nice touch. |
0_0
Surprise, surprise ...
They can most definitely make the AA of higher quality when the GPU is capable of custom sample locations so that we can get some good temporal anti-aliasing ...







