DivinePaladin said:
If you're going to use the sales argument to show critical revival, stop now. That's not how it works. Let's talk about Earthbound's sales in that case. Xenoblade had a myriad of issues with its NA release, not the least of which was the fact that it came out months before the next console and after two years of fan begging. And that's not even touching the fact that Valkyria Chronicles didn't exactly stomp out Xenoblade in sales despite this a critical lack of JRPGs on the PS3 at the time.
But that's not the argument here. NnK got good praise but that was about it. It was a good story with a mediocre combat system. Persona has been as cult as could be until P4G, which even then only got praise from the Vita owners that could play it; moreover it came out around the same time as Xenoblade in the West. FF has been widely considered (with good reason) to be in the shitter since at least XIII. You're not exactly making a good argument as to why Xenoblade ISN'T a marked turning point for what was for a decade a genre falling down the mountain - especially not when you're saying "sales for some games were better, therefore you're wrong." |
You still haven't explained how it saved the genre... if it didn't impulsionate the genre in the platform it was released, it isn't the best seller, it didn't brought new IPs how exactly have it saved?
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."