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AsGryffynn said:
Torillian said:

More like "I don't like the reputation they carry with them and the community that forms" when they are released... I have talked time and again of oversaturating a demographic by making way too much stuff of a particular type. The only exceptions are mainstream stuff like shooters that have no particular demographic (anyone can like shooting people). On the other side, stuff like what NIS or Idea Factory is very clearly gendered (which I hate even more) and they produce them in droves and with no streamlined production model (they produce completely different genre games for completely different publics, shafting those who ask "and us?" and the crowd that wished the games of one demographic would be made for theirs).

TL;DR I hate the games for what they are and the track history of the ones making them. I'd rather not deal with them until they stop thinking demographic pandering is an excuse for a poor game... If your game has to rely on moe to sell, I don't want to look at it, because shooters do rely on violence, but so do most games with a plot...

And it does. The more successful they are, the higher the odds other companies will follow suit. If they crash down, they show other companies "this is what you SHOULDN'T do.

I really miss the 90s and 2000-2001...

So those games are gendered but shooters are for everyone?  Do you have any data to back up that idea?  Like the demographics of NIS games versus Halo?  Just sounds like assumptions you are making.  



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