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Nautilus said:

There is alot of things that you said that are wrong.First, you first get skells around 20 to 30 hours in the game.Second, almost all reviewers are saying that when you get the Skells, it is a more than gratifying experience.Even the ones that gave a lower score said that.Third, I agree that you dont need to put 100+ hours into the game to really get the feel behind it, but playing only through the main story, or doing little effort to experience the whole game outside of what is "mandatory", is bad professionalism, no matter how you want to put it.Any game is made up more than the mandatory missions, story or bosses.If you dont take your time to explore the world, learn its lore, its carachters, get a little lost in it, you will obviosly lose alot of the experience and as a consequence, wont enjoy as much as you should.And thats true not only for XCX, but also for any game.Do you think Fallout would get the points it did if the reviewers ignored most of the side quests, the Vaults, building the settlements, and all that it has to offer?If you do that,is just plain bad professionalism, and a bad review as a consequence.

And again, the gameplay is not repetitive.Thats is also something that most reviewers agreed on.What they critisiced is the side quests(the ones that dont have story elements on it), and some types of side quests, like item catching, which is more trouble than fun.

Nothing against you, but you either read a very bad review, in which the reviewer clearly did a bad job either because he dosnt like the genre or is just bad at his work, or you didnt read the reviews properly, because most of you said about the game is wrong.I know in the end is just all opinions, but they work that for a living.People expect a certain level of quality and dedication in their review, and i personally think that many have been lacking for this game.(nt that all reviews that gave it a lower score are bad, but many of them are)

Point by point then. 

I read on Kotaku, Nintendo Life and other sites that authors got their first Skell around 40 - 50 hours. 

http://kotaku.com/after-55-hours-of-xenoblade-x-i-finally-got-my-mecha-1707636232?trending_test_two_c&utm_expid=66866090-68.hhyw_lmCRuCTCg0I2RHHtw.3&utm_referrer=http%3A%2F%2Fkotaku.com%2Fxenoblade-chronicles-x-the-kotaku-import-preview-1710008103%3Ftrending_test_two_c

I also stated that the process of getting the Skell was what reviewers were having issues with, the game itself, basically; not getting the Skell, because I'm aware that purchasing it adds a lot to the gameplay experience. With this I was only talking about of those reviewers that did not like X's gameplay in general , for any reason you want.

On the other hand, I agree that checking the whole game it's important to make a concrete and solid judgement, although I don't think I said something related to this, maybe because some reviewers are claiming that they just played from 20 to 30 hours? Well, yeah, it's hilarious. 

And, well, I have only read a few reviews (I know what I'll get and I know I'll like it), imported ones, mainly; and they often talked about a "gameplay with not enough depth to make X worthy of its long lenght". Are they wrong? Well, depends, but I agree with you on this, they may not be familiar enough with the genre or something like that. 



My bet with The_Liquid_Laser: I think the Switch won't surpass the PS2 as the best selling system of all time. If it does, I'll play a game of a list that The_Liquid_Laser will provide, I will have to play it for 50 hours or complete it, whatever comes first.