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Nautilus said:

Usually I would agree with you, but not in this case.There was a reviewer that complained about the battle system being completely automated, and another that killing weak enemies takes too long, which are all wrong.There were even some that complained that it was too big.Ifit didnt have things to do, it would be a legitimate complain, but we know thats not true.

And the shortfalls that you listed, while they are legitimate since its a matter of opinion, is divisive.There are alot of reviewers that said the music was incredible, that the game had a good story, while others said the oposite.(About the side quests, people did agree that the side quests, that werent affinity missions or normal missions, were really shallow.But I dont think thats really a bad thing, since they would incentive the player to explore more the world and help them lvl up and get stronger without feeling much like grind, but I digress)

All in all, reading alot of reviews, I feel like the ones that gave it a  "bad" score didnt put that many hours into the game and seemed to rush the playthrough to get the review ready, and XCX is a game that demands patience and time, otherwise your experience with the game will be prejudiced.Thats my view on it.


"And the shortfalls that you listed, while they are legitimate since its a matter of opinion, is divisive"

I don't think he denied this. Some reviewers may have liked all what the game had to offer, but others disagreed, to the point that many are criticising the same aspect.

Now, I disagree with you. You don't need to play 100 hours more to change your perspective on the story, after initially thinking it was bad; you don't need to complete all the side quests to establish that music doesn't fit with the game. I mean, some details about the aesthetics and narrative have been a common point of criticism among reviewers.

However, I know that you are talking exclusively about gameplay, where X supposedly fails by making the player repeat many things over and over, but that's the thing, actually. One reviewer put it nicely, I don't remember who was: "X has a lot of things to do, but they don't necessarily make up a great adventure". Even if you get your first Skell after 50 hours, if the process of purchase wasn't gratifying, then maybe the game doesn't deserve acclamation in that regard.

Still, don't take me wrong, I'm of those people who can tolerate hours of grinding.



My bet with The_Liquid_Laser: I think the Switch won't surpass the PS2 as the best selling system of all time. If it does, I'll play a game of a list that The_Liquid_Laser will provide, I will have to play it for 50 hours or complete it, whatever comes first.