For the love of God, this again? Twilight Princess was a cop-out on motion controls. Skyward Sword implemented them properly. I find them to be plenty accurate, and good fun to use. The whole game was designed with motion controls in mind, and you can feel it. I don't just mean the enemy designs, which I found to be a little bit predictable by the end, but things like the items. I never got tired of bowling bombs. I enjoyed catching bugs with the net too. Flying the loftwing was good fun, and actions that would've been boring, like striking the goddess cube with a skyward strike, suddenly became quite fun to do.
There are so many other subtle implementations of the motion controls in that game too, and they all add up to make an experience that is different from any other Zelda game, and actually different from any other game at all that I've played. All in all, thank goodness you (TC) weren't in charge of the development of SS, or we'd have been denied a unique experience.







