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BraLoD said:
Fei-Hung said:

Dunno Pervy Sage. Maybe it's the hair, the band on the head, the colour red... Maybe I've been watching too much Naruto.

Do you think the new GOW might be openworld similar to Darksiders? I loved Darksiders, it proved GOW could go openworld if they wanted to. 

Well, watching Naruto is never too much!

I strongly doubt it. GoW 3 was already kinda open though, not that it had large envyronments but that they were mostly connected and you would end coming back at certain places from another places to go to a different place as well, but that's as much as it'll go, Santa Monica style needs a more controlled envyronment at least near the boss places. More akin to what Uncharted 4 is going for, really in the vein of GoW 3.

I dunno if a game like GoW would feel better being open world, I don't think Darksiders is exactly like it, even though it's a nice example and I liked what they did there, I think GoW has it's own nice formula/style the way it is. Darksiders had more of a RPG side than GoW, so I think it works better for it than GoW.
In GoW you won't be looking for places with hidden items or loot from enemies, just orbs and the natural upgrades you are able to get during the pacing of the game as new magic and weapons.

I feel like GoW 3 is the perfect example for any GoW game to come. It can be larger, but still controlled, and not so large as it won't pay off exploring with the lack of RPG elements in GoW compared to Darksiders.


I think I secretly want them to make a bigger GOW that lasts more than 8-9 hours. It is always over to soon, especially GOW 3.

 

I think 2 had the best combination of puzzles, combat, story and length, whilst 3 just took scale and bosses to a whole new level. 

 

I wouldn't want RPG elements in GOW, but to have dungeons and puzzles like Darksiders would be cool. They can always close things off for bosses or for certain moments where they run you through set pieces like the guardian fight in Darksiders 2 (the music to that was epic too).