sc94597 on 29 November 2015
The gameplay, enemies, and puzzles were designed around 1:1 motion controls. I don't see how the game would've worked without them.
The gameplay, enemies, and puzzles were designed around 1:1 motion controls. I don't see how the game would've worked without them.
About Us |
Terms of Use |
Privacy Policy |
Advertise |
Staff |
Contact
Display As Desktop
Display As Mobile
© 2006-2025 VGChartz Ltd. All rights reserved.