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I think Nintendo's "compression" skills are overrated IMO ...

The most expensive asset when it comes to a game, memory wise are textures and how well you can decompress them is ENTIRELY dependent upon the GPUs fixed function units support for the algorithms ...

So really Nintendo fans should be thanking IHVs like AMD instead of Nintendo ...

Most Nintendo games also don't have to deal with higher resolution textures, higher precision formats, more complex materials, and more expensive polygon meshes ...